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Hades update adds unseen character scenes ahead of console launch

A surprise hot spring conversation hints at deeper lore. The studio's signature post-launch care continues to expand Hades' already rich world.

The image shows a screenshot of a game with a bunch of different characters in it. The game appears...
The image shows a screenshot of a game with a bunch of different characters in it. The game appears to be a battle royale, with the characters in the foreground engaged in a fierce battle. The characters are brightly colored and appear to be in the midst of a battle, with some of them wielding swords and shields and others wielding bows and arrows. The background is a vibrant blue and purple, with a few stars and a crescent moon visible in the sky.

Hades update adds unseen character scenes ahead of console launch

Supergiant isn't done with Hades 2 yet. In a surprisingly spicy new trailer for the action RPG's console release, eagle-eyed fans caught a glimpse of a scene they've never seen before.

That scene will be part of the "bonus content and quality-of-life improvements" update coming to PC alongside the console release on April 14, Supergiant confirmed in a blog post. The studio didn't go into any further details on what will be added, but the new scene suggests it might expand the story for characters who only had limited interactions before.

At around 53 seconds into the minute-long trailer (and pictured below), Heracles shows up butt naked in a hot spring, the steamy home for Hades 2's most intimate scenes. Hair damp and draped over his shoulders, the son of Zeus asks Melinoë why she's here before the trailer cuts away. It's a huge tease for a character who only appears during runs on the surface side of the game.

However, I doubt any of the new scenes will dramatically change the shape of the story. While it's true that Supergiant followed up the game's 1.0 release with tweaks to the "true ending" that players were unhappy with, the new scenes didn't rewrite the finale. They added more context to help support where it all ends up, and I would guess that will remain the approach here.

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