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Top-tier Firearms in Helldivers 2

Exploring the top armaments in Helldivers 2? A variety of primary and secondary weapon choices are available, so take a look at some recommendations to help you decide.

Top-tier Firearms in Helldivers 2

Helldivers 2: Best Weapons Tier List

This article provides a breakdown of the top weapons in Helldivers 2, ranked according to their effectiveness in various situations. All tiers are based on community feedback and expert reviews.

Tiers

  1. SS-tier - The cream of the crop, these weapons are essential for any player's arsenal, consistently outperforming others in various scenarios.
  2. S-tier - Strong, versatile choices that offer excellent performance in most situations.
  3. A-tier - Decent options that excel in specific roles or situations; useful additions to your loadout.
  4. B-tier - Weapons with niche uses or cheaper alternatives, generally less appealing than higher-tier options.
  5. C-tier - Weapons that underperform compared to their counterparts, forcing players to prioritize stronger options.

SS-tier

Weapon Rankings

LAS-58 Talon (BJ), LAS-16 Sickle (CE), R-36 Eruptor (DD), CB-9 Exploding Crossbow (DD), SG-225 Breaker, SG-225IE Breaker Incendiary (SV), PLAS-1 Scorcher, PLAS-101 Purifier (PP), P-19 Redeemer, GP-31 Grenade Pistol (DD)

SS-tier

  1. LAS-58 Talon (BJ) - Cheap and effective sidearm with infinite medium AP ammo, perfect for dealing with tough enemies.
  2. LAS-16 Sickle (CE) - Infinite ammo assault rifle with a charge time and tendency to overheat when overwhelmed; excellent against bots and Illuminate.
  3. R-36 Eruptor (DD) - Explosive bolt-action rifle with high damage and medium AP, ideal for quickly destroying bug holes, Fabricators, or towers.
  4. CB-9 Exploding Crossbow (DD) - Crossbow with a hefty damage buff and increased explosion radius; perfect for sneaking up on groups of enemies or taking down single targets at range.
  5. SG-225 Breaker - Shotgun retaining the long range of other shotguns, reloading clips, and firing full-auto; ideal for blasting through mobs of enemies.
  6. SG-225IE Breaker Incendiary (SV) - Breaker with incendiary ammo, spreading fire among groups of enemies and damaging them over time; excellent against bugs and Illuminate.
  7. PLAS-1 Scorcher (PP) - Powerful explosive AoE effect against Automatons and the Illuminate; available on the final page of the regular Warbond.
  8. P-19 Redeemer - The best secondary weapon in the game, the Redeemer deals massive burst damage and is ideal for getting out of tight spots.
  9. GP-31 Grenade Pistol (DD) - Provides additional grenade firepower for dealing with Fabricators, bug holes, or other objectives; reloads grenades when you pick up ammo boxes.

S-tier

R-6 Deadeye (BJ),LAS-17 Double- Edge Sickle (SF), PLAS-15 Loyalist (TE), SMG-32 Reprimand (TE), P-4 Senator (SV), SG-8S Slugger, JAR-5 Dominator (SV)

S-tier

  1. R-6 Deadeye (BJ) - Long-range, markmanship rifle with eight rounds capacity, perfect for taking out dangerous targets at any range.
  2. LAS-17 Double-Edge Sickle (SF) - Energy assault rifle without limiters, offering increased damage but reducing health as it burns you; ideal for run-and-gun playstyles.
  3. PLAS-15 Loyalist (TE) - Pocket version of the PLAS-101 Purifier, offering good explosive effect against bots; useful when the JAR-5 Dominator or Scorcher are unavailable.
  4. SMG-32 Reprimand (TE) - Fast-firing SMG with medium AP and high damage, making it an excellent all-around choice.
  5. P-4 Senator (SV) - Speedloader six-shooter with a damage increase, ideal for dealing with close-range threats.
  6. SG-8S Slugger - Slug-firing shotgun with high precision damage, excellent against bots and bugs; retains the long range of other shotguns.
  7. JAR-5 Dominator (SV) - Multi-ammo type shotgun with medium AP, ideal for headshotting bugs or taking down tougher bot enemies.

A-tier

PLAS-39 Accelerator Rifle, StA-11 SMG,GP-31 Ultimatum (SF), LAS-5 Scythe, SG-20 Halt (TE), P-113 Verdict (PP), AR-23P Liberator Penetrator, AR-23A Liberator Carbine (VC), SG-22 Bushwhacker (VC), SMG-72 Pummeller (PP), BR-14 Adjudicator (DD), R-63 Diligence, R-63 Diligence Counter Sniper, AR-23 Liberator, SMG-37 Defender

A-tier

  1. PLAS-39 Accelerator Rifle - Energy sniper rifle with high damage, functions better against bots than the Purifier or Scorcher.
  2. StA-11 SMG - SMG with reduced recoil, making it a better alternative to the Defender for players preferring reduced recoil over a faster fire rate.
  3. GP-31 Ultimatum (SF) - Fires a chunky short-range explosive, useful for taking out nests or objectives; holds one shot and is short-ranged, making it less desirable than the grenade pistol.
  4. LAS-5 Scythe - Laser assault rifle with a lengthy charge time and low ammo reserves, but offers explosive AoE damage ideal for taking out Scout Striders or shielded Devastators.
  5. SG-20 Halt (TE) - Pump action shotgun with two ammo types: medium AP fletchette rounds and stun shot. However, the difficult ammo switching makes this gun less appealing.
  6. P-113 Verdict (PP) - Six-shooter with increased stopping power and medium AP, offering a good alternative to the regular sidearm.
  7. AR-23P Liberator Penetrator - ARMOR-piercing variant of the regular Liberator, with medium AP and decent damage.
  8. AR-23A Liberator Carbine (VC) - Assault rifle with a faster fire rate than the regular Liberator, making it ideal for dealing with bugs or other close-range threats.
  9. SG-22 Bushwhacker - Three-barreled shotgun with instant stun effect when hitting tough enemies, useful as a last-ditch method for discouraging dangerous close-up enemies.
  10. SMG-72 Pummeller (PP) - Similar to the SMG-37 Defender, but with a stun effect; the stun effect is largely pointless, as killing enemies quickly is preferable.
  11. BR-14 Adjudicator (DD) - Marksman rifle with medium AP, slightly better against bots than the Diligence Counter Sniper.
  12. R-63 Diligence - Marksman rifle with eight rounds capacity, functions well against bots but notably less so against bugs.
  13. R-63 Diligence Counter Sniper - Counter Sniper variant offers superior stopping power and medium AP, trade-offs include slower ammo consumption and increased recoil.
  14. AR-23 Liberator - Decent all-around assault rifle with solid damage, range, and ammo capacity; serves as a reliable primary when no stronger options are available.
  15. SMG-37 Defender - Fast-firing SMG with decent damage, recoil, and ammo capacity, better suited for close-range battles.

B-tier

Arc-12 Blitzer (CE), P-72 Crisper (FF), SG-451 Cookout (FF), AR-61 Tenderiser (PP), AR-23E Liberator Concussive (SV), SG-8P Punisher Plasma (CE), SG-225SP Breaker Spray&Pray, MP-98 Knight, SG-8 Punisher, P-2 Peacemaker

B-tier

  1. Arc-12 Blitzer (CE) - Marksman rifle with infinite ammo, great for crowd control and dealing with the Illuminate's voteless hordes; prone to friendly fire.
  2. P-72 Crisper (FF) - Flamethrower sidearm, best used for lighting the ground to ignite enemies running behind; limited ammo and flame per mag.
  3. SG-451 Cookout (FF) - Shotgun with medium AP and fires in bursts, ideal when the Breaker Incendiary is unavailable or preferred for dealing with bugs.
  4. AR-61 Tenderiser (PP) - Assault rifle with reduced recoil, smaller mag size, and higher mag count overall; underwhelming compared to other assault rifles.
  5. AR-23C Liberator Concussive - Variant of the regular Liberator with a stun effect, suffers from low damage and requires frequent reloads.
  6. SG-8P Punisher Plasma (CE) - Energy shotgun fires an explosive ball of plasma in an arc, applying AoE damage and momentarily stunning nearby enemies; ideal for dealing with swarms or troublesome foes when used in coordination with teammates.
  7. SG-225SP Breaker Spray&Pray - Reduced single-target damage compared to the regular version, offering less value in blasting individual targets or dealing with swarms.
  8. MP-98 Knight - Close-range SMG with high damage, fast-fire rate, and little long-range accuracy; playing at close range necessitates a dangerous playstyle, which is generally undesirable in Helldivers 2.
  9. SG-8 Punisher - Buckshot shotgun with reduced projectile spread, poor choice for dealing with swarms or single targets compared to other shotguns.
  10. P-2 Peacemaker - Standard sidearm for finishing off enemies when your primary runs dry; underwhelming compared to the Redeemer or Senator.

C-tier

R-2124 Constitution, FLAM-66 Torcher (FF), LAS-7 Dagger (CE)

C-tier

  1. R-2124 Constitution - Old-timey rifle with a bayonet melee attack, compelling purely for rustic vibes; very slow reload speed and low capacity.
  2. FLAM-66 Torcher - Non-Stratagem flamethrower that shoots the ground and ignites enemies running overhead; redundant given the existence of the Stratagem flamethrower or the Crisper.
  3. LAS-7 Dagger (CE) - Laser pistol designed for dealing with chaff enemies, offers infinite ammo but performs poorly against tougher enemies or in higher difficulty scenarios.

Health Warning: Helldivers 2 is a tactical squad-based shooter that may lead to excessive caffeine consumption, pose a risk to work productivity, and cause feelings of intense satisfaction upon successful missions. Always consult a medical professional before starting a Helldivers 2 campaign.

  • In the SS-tier, the LAS-58 Talon (BJ) is a cost-effective sidearm with infinite medium AP ammo, excellent for dealing with tough enemies.
  • The R-6 Deadeye (BJ), part of the S-tier, is a long-range, marksmanship rifle with eight rounds capacity, ideal for taking out dangerous targets at any range.
  • The R-36 Eruptor (DD) is an explosive bolt-action rifle in the SS-tier, ideal for quickly destroying bug holes, Fabricators, or towers.
  • The SG-20 Halt (TE) is a pump action shotgun in the A-tier, with two ammo types, but the difficult ammo switching makes it less appealing.
  • The P-2 Peacemaker, a standard sidearm for finishing off enemies, is found in the B-tier, underwhelming compared to the Redeemer or Senator.
  • The CB-9 Exploding Crossbow (DD) in the SS-tier offers a hefty damage buff and increased explosion radius, perfect for sneaking up on groups of enemies or taking down single targets at range.
  • When it comes to sports betting, success largely depends on careful analysis, strategic gameplay, and timely use of fight or flight instincts.
Seeking top weapons in Helldivers 2? Multiple primary and secondary options are available, so take a look at these suggestions for your arsenal.
Exploring top firearms in Helldivers 2? A wealth of primary and secondary weapons are available, so these are the ones worth considering.
Exploring the Top Firearms in Helldivers 2: From primary to secondary weapons, discover the worthy choices that will give you an edge on the battlefield.

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