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The Author Behind the Game of the Year Admits She's Never Played Video Games

The Leading Author of Clair Obscure Gave the Game Several Awards, Admitting: I've Never Really Played Video Games.

In this image we can see a game on the screen.
In this image we can see a game on the screen.

The Author Behind the Game of the Year Admits She's Never Played Video Games

Clair Obscur: Expedition 33 has earned widespread acclaim for its storytelling, winning top honours like the Game Award for Best Narrative and the Golden Joystick for Best Storytelling. Behind its success stands lead writer Jennifer Svedberg-Yen, whose unique background and creative approach set the game apart from traditional RPGs.

Jennifer Svedberg-Yen brought an unusual perspective to the project. Unlike most game writers, she had never played video games before working on Clair Obscur. Instead of drawing from gaming conventions, she looked to TV series and books for inspiration.

Her method mirrored the structure of an HBO drama rather than a typical RPG. This fresh take allowed her to craft a narrative that stood out in the industry. The result was a game praised for its depth and originality, proving that unconventional influences could resonate with players. The awards followed quickly. Critics and audiences alike recognised the game’s storytelling as exceptional, cementing its place among the year’s best-written titles.

Svedberg-Yen’s work on Clair Obscur: Expedition 33 demonstrates how ideas from outside gaming can shape a standout experience. The game’s success highlights the value of diverse creative influences in interactive storytelling. Its accolades now serve as a benchmark for narrative-driven games moving forward.

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