Kidnapping experienced in the opening act of Hollow Knight: Silksong; surprise discovered that developers Team Cherry employed Bloodborne's most unsettling tactic.
In the captivating world of 'Hollow Knight: Silksong', developed by Team Cherry, players find themselves in the heart of Pharloom kingdom, a realm that houses a formidable prison known as The Slab. Upon being kidnapped and forcibly sent to The Slab by a cage-wielding enemy during Act 1, players are thrust into a challenging sequence designed to create a feeling of disempowerment and discourage combat. The Slab requires players to engage with combat, unarmed, to get the keys needed to escape. Enemies in the jail take like eight hits to beat, even wimpy-looking ones, making combat more challenging. Upon waking up in The Slab, all gear, including the red cloak and needle or ranged weapons, is gone. This loss serves as a catalyst for players, as they must prioritize reobtaining their gear, which is dangled as a treat by an enemy. The moveset is gutted, adding to the difficulty. The Slab sequence is a small and missable section that constructs and conveys much about the game's world, main character, and the people working against her. It is also one of the best and most memorable sections of the game. As players progress through The Slab, they will witness Hornet, the game's protagonist, smashing through a metal grate, executing a bug by snapping its neck, and ripping her gear from its body in a moment of triumph and purposeful brutality. This moment encapsulates the emotional connection between the player and Hornet, a connection that is further built through a taunting bit with Hornet's cloak. The Slab sequence in 'Hollow Knight: Silksong' is designed with unique combat balancing, special Hornet models and animations, and a trust in players to navigate this challenging environment. As players escape The Slab, the sheer size of the game world starts to come into focus. The Slab serves as a fun compression of the classic Metroid premise of getting your stuff back, providing a unique and engaging challenge for players. In 'Hollow Knight: Silksong', The Slab is more than just a prison; it's a test of skill, determination, and a testament to the game's immersive and intricate design.
Read also:
- Today's most impactful photographic moments
- Support for Eric Adams in The Post's Letters to the Editor on August 13, 2025
- Roosting Shark and Rambunctious Red Squirrels: Unconventional House Rental in Yorkshire Involving Aquatic Marvel, Squirrely Mayhem, and Mystical Planning Regulations
- Legal Dispute Dismissed with Humor: Supreme Court Laughs off Another Civil Matter Mislabeled as Criminal Prosecution