Jennifer Aniston reportedly disagreed with studio executives over her hairstyle for the film "Horrible Bosses." The executives wanted her to keep her hair blonde, expressing concerns that a different style might not resemble her as expected.
Jennifer Aniston, known for her iconic blonde hair, made a bold move for her role in the 2011 film "Horrible Bosses." The actress fought with Warner Bros. studio executives to wear a brunette wig for her character, Dr. Julia Harris.
Initially, the studio preferred Aniston to maintain her blonde look. However, Aniston was determined to change her appearance for the role, arguing that it was crucial for her character's portrayal. The negotiation was a difficult battle, with Aniston insisting on wearing the brunette wig despite the studio's opposition[1][2][3].
"Horrible Bosses" was a raunchy R-rated comedy that proved to be a box office hit, earning just over $200 million worldwide. The film's success led to the production of a sequel, "Horrible Bosses 2," in which Aniston once again starred.
In "Horrible Bosses," Aniston's character was a sexually aggressive dentist who harassed her assistant. The role was a departure from Aniston's "girl next door" persona, a trend that continued with her appearance in "We're the Millers," also released in 2013.
Jason Bateman, Jason Sudeikis, Colin Farrell, Kevin Spacey, and Jamie Foxx also starred in "Horrible Bosses." The film's unique blend of comedy and raunchiness made it a standout in the industry.
Aniston's comments about playing something far away from her persona in "Horrible Bosses" were in reference to the director's liking of the departure. Her decision to wear the brunette wig was seen as a significant part of this departure, adding another layer of complexity to her character.
For those interested, Aniston's full video interview about "Horrible Bosses" can be found below.
[1] Source 1 [2] Source 2 [3] Source 3
Read also:
- Roosting Shark and Rambunctious Red Squirrels: Unconventional House Rental in Yorkshire Involving Aquatic Marvel, Squirrely Mayhem, and Mystical Planning Regulations
- "Primal instincts at play: Subnautica 2 designer notes our affinity for weapon-making stems from a fundamental desire for protection and sustenance"
- Dragon Age series might find a promising future with remasters, according to ex-BioWare producer Mark Darrah, but it seems unlikely that EA and BioWare possess the capability for such undertakings at present.
- In Verdansk, the dominance of automated systems in Warzone is causing an integration with Stalker, leading to a blurring of lines in the user's mind.