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Geoff Keighley-Clair Obscur's Expedition 33 not created by a youthful development squad of under 30 members; developers caution against perpetuating this falsehood, labeling it a perilous course.

Smaller-team focus of SGF undervalues significant contributions by external contractors and collaborators.

Small staff admiration by SGF undermines essential roles of external workers and collaborators.
Small staff admiration by SGF undermines essential roles of external workers and collaborators.

Geoff Keighley-Clair Obscur's Expedition 33 not created by a youthful development squad of under 30 members; developers caution against perpetuating this falsehood, labeling it a perilous course.

Critical Clarification on Clair Obscur's Development Team 🔥

Last night during the Summer Game Fest showcase, host Geoff Keighley hyped up Clair Obscur: Expedition 33 from Sandfall Interactive, calling it a "monumental achievement" made by "a team of under 30 developers." It's a statement that has stimulated quite the chatter in the gaming world.

But dig a little deeper, and you'll find the truth is a tad more complex. 🕵️‍♂️

Despite Sandfall's core development team being around 30 strong, the game's credits reveal a veritable army of contributors. From Korean gameplay animators to Polish QA staff at QLOC, porting support from Ebb Software, audio pros from Side UK and Studio Anatole, localization whizzes at Riotloc, voice actors, performance capture artists, musicians, choir singers, retail distributors, interns, playtesters, mock reviewers, and everything in between – the list goes on.

  1. The game's credits unveil a diverse team of contributors, ranging from gameplay animators in Korea to QA staff in Poland.
  2. In addition to the core 30-member team, Clair Obscur's development process also involved audio professionals from Side UK and Studio Anatole, among others.
  3. The entertainment value of Clair Obscur extends beyond just the developers at Sandfall Interactive, with contributions from various professions such as voice actors, performance capture artists, and musicians.

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