Explore the Creative Process: Delve into Keita Takahashi's Charming Storyboard Drawings for To a T
Wacky new game "To a T" hits stores today
Get ready for another bizarre adventure from the mind of Keita Takahashi, creator of Katamari Damacy and Wattam. At 13, the game's protagonist, Teen, is permanently stuck in a T-pose, and players help her manage her peculiar daily life alongside a fluffy companion, a chorus of anthropomorphic animals, and a library of memorable characters.
A sneak peek into "To a T's" origins
In an exclusive chat with our site during GDC 2025, Takahashi revealed his vision for To a T as a "quirk-comedy" and sketched out the game's opening scenes to better convey his creative vision. Ever curious, we asked if he could share a few of those original storyboards, which you can now check out in the slideshow above.
Meet Teen and her furry friend, navigate challenges, and delve deeper into the vibrant world of "To a T" by reading our outrageous interview with Takahashi that sheds light on the game's artistic flair and gameplay design.
The enrichment data reveals Takahashi's development struggles, such as the game's scoping issues, the risks he took, and his dreams for game design, which involve creating an open, imaginative, and engaging playground for gamers[1][2].
Discover the unique humor and unorthodox world of "To a T" as it blends seamlessly into the realm of movies-and-tv and entertainment, with its quirky characters and intricate gameplay design. Gain insights into the creative process behind this captivating game by reading our interview with Keita Takahashi, where he shares his vision and challenges in developing the game.