Skip to content

Experienced 2001 build of Duke Nukem Forever: Although possibly superior to Gearbox's debacle, it's questionable if it would stand the test of time today

Efficient and reliable, vending machines are a standout feature.

Experienced the unreleased 2001 version of Duke Nukem Forever, and although it potentially could...
Experienced the unreleased 2001 version of Duke Nukem Forever, and although it potentially could have surpassed Gearbox's debacle, it's questionable whether it would remain relevant in today's gaming landscape.

Experienced 2001 build of Duke Nukem Forever: Although possibly superior to Gearbox's debacle, it's questionable if it would stand the test of time today

================================================================================

The recently unearthed playable prototype of Duke Nukem Forever, dating back to 2001, offers a fascinating look into an earlier, more ambitious iteration of the game that was eventually released in 2011. This prototype, though incomplete, offers a unique perspective on what could have been.

A Peek into History

Duke Nukem Forever's development was a protracted journey, spanning over a decade. The 2001 prototype, leaked years before the official release, provides a rare glimpse into the game's evolution. This build showcased a version of the game inspired by the Doom 3 engine with cinematic storytelling, large sets, and highly interactive environments.

Gameplay Differences

Compared to the 2011 final release, the 2001 prototype emphasised cinematic set-pieces, more open and interactive levels, and scripted sequences. Visually and mechanically, the prototype had a washed-out look consistent with early Doom 3 technology. The final release, however, featured less interactivity and simpler level design, and was criticised for feeling outdated.

Comparative Reception

The 2001 prototype is fondly remembered by fans and some critics as a "what could have been" version, albeit flawed, that had creative potential that the final game did not realise. The final released game in 2011 was widely seen as a disappointment for diluting or abandoning many of the interesting elements from the early builds.

Exploring the Prototype

Las Vegas Boulevard in the 2001 prototype is hugely detailed for its time, but largely empty. Duke Nukem is taken through various locations, including the Ladykiller Casino, downtown Las Vegas, the Arizona desert, and the Hoover Dam. The prototype also features unique elements like vending machines that allow Duke to purchase healing items using a digital touchscreen.

The shrink ray, though incomplete, is almost as funny used on enemies as it is on oneself. The combat sequence on the rooftop is the only one across the build that feels properly implemented. The opening of the build features a SWAT-team guy as the player character, who has a condition where urine shoots from his face like a fountain.

The Slick Willy motel/strip club feels pathetic in its half-formed state. The keypad activates the fire-sprinklers through a full-pipe style minigame. The remainder of the first chapter of the build is the most complete part, with navigational puzzles and scripted events, including a gunship firing through the windows and a rooftop firefight with alien-possessed Earth defence soldiers.

The weapons, although limited, are great and have ample kick. The shotgun, for instance, has alt-fire acid rounds. Despite the build's unfinished state, with a broken save system and frequent glitches, it offers a glimpse into a more ambitious, cinematic, and interactive shooter that promised to push the boundaries of the then-current engine technology.

Read also:

Latest