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Dragon Age: Origins initially conceived as a single RPG title, reveals developer, implying that BioWare was unprepared for some plotlines to be revisited later on.

Topic threads allegedly needed to be deserted, according to Mark Darrah's assertion

Dragon Age: Origins initially conceived as a solitary RPG title instead of the commencement of a...
Dragon Age: Origins initially conceived as a solitary RPG title instead of the commencement of a series, according to a former developer, leaving BioWare with "unforeseen loose ends" they didn't anticipate revisiting.

Dragon Age: Origins initially conceived as a single RPG title, reveals developer, implying that BioWare was unprepared for some plotlines to be revisited later on.

The popular fantasy role-playing game (RPG) series, Dragon Age, has had an interesting journey since its inception. Dragon Age: Origins, the first game in the series, was initially conceived as a standalone title, but its success led to a series expansion, which was driven by financial motivations.

The Origins of Dragon Age: Origins

In an interview with YouTube creator, MrMattyPlays, former BioWare executive producer, Mark Darrah, revealed that Dragon Age: Origins was initially intended to be a single game with many story threads that were meant to be abandoned. These included the potential for werewolves across the world and an underground civil war in Orzammar.

From Standalone to Series

The game's success, however, led to a change in strategy. BioWare decided to capitalize on this success by creating sequels, with financial reasons being a significant factor in this decision.

Challenges in Series Development

Due to Dragon Age: Origins not being designed with a series in mind, BioWare faced challenges in incorporating all the story elements into subsequent games. The series became known for its ability to import player choices from previous games, which added complexity to the narrative progression.

The Series Evolution

Despite these challenges, the series continued to evolve, with Dragon Age 2 and Dragon Age: Inquisition offering deeper narrative links to the original game. The series also saw the introduction of tools like Dragon Age Keep, which facilitated importing player choices into later games.

The Future of Dragon Age

Mark Darrah mentioned in the same interview that the franchise has been more forward-looking since the series expansion. However, it seems that this approach is the opposite of the approach typically taken in great RPGs, where the focus is often on the richness and depth of the initial game.

It's also worth noting that the idea of a remastered Dragon Age trilogy was apparently turned down, leaving fans to wonder what could have been.

[1] MrMattyPlays Interview with Mark Darrah [2] PC Gamer Highlight [3] BioWare's Financial Strategy [4] Dragon Age Series Development Challenges

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