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Discussing the Backstage of GDC with Beth Elderkin and Sam Warnke: Episode 43 of our podcast unfolds here

Unveiling the backstage activities at GDC: A glimpse into the year-long process of programming and marketing the event.

Unveiling the Behind-the-Scenes of GDC with Beth Elderkin and Sam Warnke: Ep. 43 of our Podcast...
Unveiling the Behind-the-Scenes of GDC with Beth Elderkin and Sam Warnke: Ep. 43 of our Podcast Series

Discussing the Backstage of GDC with Beth Elderkin and Sam Warnke: Episode 43 of our podcast unfolds here

In the heart of San Francisco every spring, the Game Developers Conference (GDC) takes centre stage, attracting thousands of industry professionals and enthusiasts alike. But who are the unsung heroes behind the scenes, ensuring the event's success?

The GDC organisation is a year-round endeavour, managed by a dedicated team of individuals, albeit smaller than one might expect. This team is responsible for the planning, organisation, and marketing of the conference, as well as GDC's sister event, XRDC.

At the helm of the GDC's programming is a team that transforms hundreds of discrete events into one coherent week's worth of systematized programming. This process involves guiding speakers and advisors through the submission and selection process, and coordinating with various publishers, developers, and organisations for the show.

For instance, the Video Game History Foundation collaborates with GDC, providing exhibits of physical artifacts and playable games that are no longer technically available.

The daily organisation of GDC is meticulously divided. One person is responsible for organising two days, while two people manage three days each. Different methods of organisation are employed: Kysa Korosi, who oversees the Core Concept side of GDC, and her assistant Ashley Corrigan, use a physical board with magnets, while Sam Warnke, conference producer and Summits program overseer, relies on spreadsheets for his organisation.

Warnke expresses a concern about the loss of hard work and nostalgic pieces in the gaming industry, emphasising the importance of game preservation and supporting foundations like the Video Game History Foundation.

Editor-in-chief Danielle Riendeau interviews key figures in the GDC team, such as Beth Elderkin, GDC's content marketing manager, and Warnke, for a podcast episode.

The music for the article is composed by Mike Meehan and produced by Jordan Mallory, adding a touch of creativity to the behind-the-scenes story of the GDC.

While the exact number of people involved in the GDC organisation process is not disclosed, it is clear that the team is substantial, including roles such as event producers, programme planners, speakers coordinators, and business development staff. For precise details about the GDC's organisational team, their numbers, and roles, the best source would be GDC's official website or direct contact with the GDC administration.

  1. Social media posts by the Game Developers Conference (GDC) team frequently share updates about the event's programming, exhibits, and key figures, engaging the gaming community and fans.
  2. During the GDC, social media platforms are buzzing with fan discussions, live tweets from events, and updates from industry professionals, making them integral sources for entertainment and real-time insights throughout the conference.

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