Both "Ark" and "JUNG_E" delve into themes beyond Earth's survival following climate change, presenting unique approaches to cope with challenges in space and war respectively. "Ark" uses entertainment as a tool to combat loneliness and monotony, while "JUNG_E" employs it to boost troops' morale and efficiency. Although these shows don't primarily focus on climate change or coping mechanisms, entertainment serves various purposes, such as distraction, engagement, or learning, to facilitate resilience.
For instance, immersive entertainment experiences like video games can create a 'presence' effect, helping individuals temporarily escape their real-world strife. Moreover, creative activities like journaling, podcast listening, and music enjoyment provide relaxation and mental health improvement, while nature-based activities promote emotional well-being. Physical activities like exercise or rage rooms offer physical release, reducing stress and enhancing mood. Social interactions, such as spending time with friends, promote emotional support and relationship maintenance.
In conclusion, both "Ark" and "JUNG_E" leverage entertainment to tackle various challenges, and various entertainment forms can empower individuals with coping mechanisms. These include presence, distraction, engagement, and learning, fostering psychological distance, self-reflection, emotional awareness, and mindfulness.